A Kerf & Code table
Your table for one.
A solo tabletop RPG run by an AI game master. Dream a world, forge a hero, and play: no table, no scheduling, no prep. Whole worlds, for one.
20 free turns every day. No card needed to start.
Rain hisses off your coat as the caravan wheels grind to a halt. A hooded figure blocks the road ahead, one hand raised, the other never far from a blade. “Toll’s gone up,” she says. “War does that.”
Every turn, your world is narrated, mapped, and illustrated just for you.
Tell the game master, in your own words, the kind of world you want: any genre, any mood. It builds the setting and draws you a map.
A few questions and your character takes shape: who they are, what they can do, what they carry. No rulebook required.
Explore, talk, and fight your way through the story. The GM narrates, voices every NPC, rolls fair dice, and shows you what you see.
Every account plays 20 turns a day free. A subscription adds a monthly pool of credits on top (625, 950 or 1,600 a month, at least 25% more than the same money buys as a top-up) and unlocks more of the table. A credit is 2¢; a turn costs 5 to 10 depending on what’s switched on.
The full game, every day.
Everything painted.
The whole table.
Top up any account, subscription or not. Packs never expire.
| Turn | Credits |
|---|---|
| Swift narrator, cheap or no art, text fights | 5 |
| With premium images | 6 |
| On the battle map | 6 |
| Rich narrator | 10 |
| Ask the VGM (out of character) | half, rounded up |
| Illustrate a scene | 2 |
| Level-ups, rests, rolls, the map | free |
Your daily free turns are spent first, every day, on every plan. Subscriptions renew monthly and can be cancelled any time; the pool stays yours until the period ends.